Blog Archives

Creating cookie cutters using offsets (and minkowski sums) in OpenSCAD to make your honey happy

Last time, we looked at how to organize your OpenSCAD code. This time, we’ll get a little bit more advanced. We’re going to make cookie cutters! And in the process, we’ll learn about linear extrusion, Minkowski Sum, and how to

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Posted in openscad, tutorial

Organizing your OpenSCAD code: Part I

So you know the 10 things to be dangerous in OpenSCAD, and now you have the power to easily 3D model in your hands! However, for all but the simplest of shapes, OpenSCAD code can quickly become a tangled mess

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Posted in openscad, tutorial

Spit shining Cubehero. Editing README, GFM, email notifications

Alright! So what parts of Cubehero got a spit shine over the Thanksgiving holiday? Here’s a quick fly-by update on what’s new. Well for one, you can finally update the README.md file from the web site. Before, you had to

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Posted in announcement

Emboss and impress images onto a surface in OpenSCAD

Earlier, I showed you how to extrude images in OpenSCAD, and a beginner’s guide to OpenSCAD. This time it’s a more advanced method on how to emboss images onto a surface in OpenSCAD, which requires some understanding of how to

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Posted in openscad, tutorial, Uncategorized

Know only 10 things to be dangerous in OpenSCAD

OpenSCAD is a program used to make 3D models. But unlike most 3D modeling programs, there are only 10 things you need to know in order to be dangerous in OpenSCAD. Unlike most other 3D modeling programs like Blender, Sketchup,

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Posted in openscad, technical, tutorial

How to generate extruded 3D model from images in OpenSCAD

Recently, to do a little bit of 3D modeling, I wanted to try my hand at making a modular back cover for my iPhone. Yes, there’s too many 3D printable models of iPhone covers, but sometimes, we reinvent wheels not

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Posted in openscad, tutorial

All the little things: launching commit history and likes

This week was about little improvements. There’s been a bunch of small things that have been bugging me, and with categories finished, I could turn my head towards fixing the little things on Cubehero. We now have a really basic commit

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Posted in announcement

Cubehero busts out categories

For a long time, Cubehero didn’t have categories, since there was a low number of physible projects. However, by far, this was the most requested feature that you all have asked for. I’m glad to say that its here! Categories

Posted in announcement

“3D printing makes you a superhero” and other insights from Bay Area Software Engineers Meetup

This week, I attended the Bay Area Software Engineers meetup on 3D printing. I haven’t really gone much to these things, because the information presented is usually pretty rudimentary. However, in spirit of talking to more people interested in 3D

Posted in analysis, event