Usually, you sign up for an invite at some website, and you don’t hear from them for a while. That is, until they launch. By then, you’d forgotten all about why you were interested in the first place.I’m going to try something a little different. Like those Georgian Era women on PBS dramas, I’m going to write you guys letters to update you on my progress with Cubehero as well as to get to know you–though I’m not as witty as Elizabeth Bennet, but I’ll try my best. Cubehero is in the pre-alpha phase. The most important milestone so far is being able to render visual diffs between models in webGL. One’s also able to connect to githuband browse the repository. If there’s a file that’s Cubehero recognizes as a 3D model, he punches into overdrive and renders it. Currently, I’ve got a question that you might help me resolve. I’m debating how much to hide the dependence on git. I’m not clear how many of you interested in cubehero are users of git–and subsequently, how many of you are programmers? If it ends up many of you are programmers, then I can release Cubehero much earlier, without having to worry that git alienates you guys, like the Inappropriate Uncle at family reunions. If you’re not a developer, but you’re a designer (or otherwise), why would you find version control for 3D models useful? I’m curious about both questions, so if you’ve got thoughts, I’d love to hear from you. Simply reply to this message or email me at email@example.com I hope the week finds you all well. Until next time, if STLs be the food of makers, print on.
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